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Home >>> Analysis >>> 10/24/2005 2 previous next
Marty (Green) vs. Jackie (White)
7 point Match

Match to 7. Score Green-White: 6-5





 
Pip: 115
Game 1
7 point match

Green-White:
Score 6-5
Pip: 144
 

# Ply Move Equity
  1 M 13/10 7/5 -0,148
    0,6%  11,7%  42,6%    57,4%  21,6%   1,1%
    Live cube rollout: -0,148
  2 M 7/5 6/3 -0,150 (-0,002)
    0,5%  11,0%  42,5%    57,5%  21,6%   0,8%
    Live cube rollout: -0,150
  3 M 6/3 5/3 -0,157 (-0,009)
    0,4%  10,2%  42,1%    57,9%  16,0%   0,6%
    Live cube rollout: -0,157
  4 M 20/18*/15 -0,212 (-0,065)
    0,9%  13,1%  39,4%    60,6%  30,7%   2,8%
    Live cube rollout: -0,212
  5 M 20/18* 5/2 -0,240 (-0,092)
    0,7%  11,5%  38,0%    62,0%  27,6%   1,5%
    Live cube rollout: -0,240

Cube action
This is a few rolls later in the same game. Marty played 28/18*, 5/2. Hitting is a lot less attractive now, because of the same reasons as before (White has the better board, lots of return shots) and in addition there is now a checker, that White needs to bring around. Thus Green can win by just containing that checker and picking up any blots, the White has to leave. There are three plays, to achieve that goal. 7/5, 13/10 and 7/5, 6/3 are the all out containing and board bulding plays at the risk of being hit off the mid-point or the 3-point. Being hit still leaves Green in a playable position and making the 5-point usually is the right play. 6/3, 5/3 takes a little bit different approach by being safer, but also making the inferior point. These three plays are equally goood.
Since gammons are not a concern the hitting play has to be considered too, but the advantage of getting another checker back is just not worth it in this position.


This file has been generated by Snowie Professional Edition Version 4.4, a product of SnowieGroup SA
Output date: 20:39:49, 25.10.2005(Export v2.10)