Simulations of the battle provide an interactive experience that can be more educational than reading a text. There are three out-of-print board wargame titles about the action at Agincourt in 1415. Two magazine wargames, both published in the 1990s, have some bearing on the topic. One still-available computer wargame includes an Agincourt scenario. For information about wargaming in general, visit the Web-Grognards site.
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Agincourt by James F. Dunnigan, Simulations Publications, Inc. (SPI), 1978
This title is by far the most complicated of the board games on this topic. Charts are used to keep track of arrow supply, line strength, and so on. Units are printed on both standard square and unique rectangular counters. Half of the full-size 32-page rulebook is devoted to a detailed description of the battle, historical background, and a bibliography. Web-Grognards contains a detailed review. The game is involved but the package has great use as a study aid.
The Battle of Agincourt by Marc W. Miller, Game Designers Workshop (GDW), 1978
This game features a straightforward treatment of the engagement. The only named counter in the mix is Henry V. The half-size 16-page rulebook includes about two pages of historical notes.
Henry V by Rob Markham, World Wide Wargamers (3W), 1993
3W published two quad games about battles from the Hundred Years War: The Black Prince and Henry V. In addition to Agincourt, Henry V covers Batay (1429), Formingny (1450), and Castillon (1453). The package includes one back-printed map and two counter sheets; the Agincourt game uses half of one side of the map and about half of one counter sheet.
Two issues of the magazine Strategy and Tactics (S&T) contained games with some relevance to the Battle of Agincourt. Any source of board wargames will probably have back issues of this magazine for sale.
Men at Arms by Jim Dunnigan, S&T #137, 1990
This ambitious game uses the same system to simulate battles from the pre-gunpower era. One of the scenarios in the rules is Agincourt. A notable aspect of the design is the use of a square grid on the map instead of hexagons. MOVES magazine issue #68 contained an article with advanced rules for this game.
[Hundred Years War counters]
100 Years' War by Joseph Miranda, S&T #177, 1996
This game is about the larger conflict that included the Battle of Agincourt. Military, political, and economic issues are treated in the design.
The only computer game with coverage of Agincourt is Empire II, a DOS CD-ROM. See the CD-ROMs page for details.