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David C. Russ
1181 Comal St., Austin, TX 78702
Phone (512) 206-0505 misterhombre@hotmail.com

EDUCATION:

Art Center College of Design, Pasadena, CA (04/1987-01/1990)
BFA in Illustration. Graduated with Honors.

EXPERIENCE:
 

Sony Online Entertainment (04/2006 - present)
12301 Research Blvd. Bldg 4, Suite 300 Austin, TX (512)258-3209
Senior Artist. Character modeling, texturing, both in-game models and high-poly sub-D modeling for normal map creation.  

· Star Wars Galaxies

· DCU


Gizmondo Studios (03/2005 - 01/2006)
2130 S. Congress Ave., Austin, TX 78704 (512) 383-1811
Senior Artist. Character modeling, texturing, lighting, and animation for newly released portable Gaming/GPS device. Generated art for box cover. 

WireFrame Interactive (08/2003 - 02/2005)
3883 Rogers Bridge Rd., Suite 404B Duluth, GA 30097
Contract Artist. Modeling and texturing of various characters.
· Dungeon Lord PC game

BigSky Entertainment (05/2002 - 08/2002)
600 Round Rock West Dr., Round Rock, TX 78681 (512) 733-1711
Contract Artist. Real-time cinematic and in-game animation of various characters.
· SpongeBob SquarePants Playstation game

Point of View (04/2002 - 05/2002)
5000 Plaza on the Lake, Suite 100, Austin, TX 78730 (512) 310-2220
Contract Artist. Creature modeling, texturing, and animation of 500-750 poly count characters.
· Scorpion King PS2 game

Wizards of the Coast (08/2000 - 04/2001)
3700 W. Parmer Ln. Bldg. 2 Suite 100, Austin, TX 78727
Senior Artist. Creature modeling, texturing, lighting, and animation of 750-2000 poly count characters for cinematics and in-game, MMO “Dungeons and Dragons” game.

Digital Anvil (10/1999 - 04/2000) 
316 Congress Ave., Austin, TX 78701 (512) 457-0129
Contract Artist. Duties included modeling, texturing, lighting, and animating low poly space ships and props for sci-fi PC game.
· Conquest: Frontier Wars

Bootprint Entertainment (10/1998 - 8/1999)
12357 Riata Trace Parkway, Bldg. #1, Suite 200, Austin, TX 78727
Art Director. Project component scheduling, art direction and monitoring of progress of the art team. Duties also included modeling, texturing, lighting, and animating mid to low poly characters and props for action fantasy game.

Origin Systems (04/1997 - 10/1998)
5918 West Courtyard Drive, Austin, TX 78730-5036
Senior Graphic Designer. High NURBS modeling, texturing, lighting and animation for movie quality cinematics. Generated low poly models for in-game engine.
Origin PC Titles
· Wing Commander-Prophecy
· Wing Commander-Secret Ops

SegaSoft LA (09/1991 - 02/1997)
1470 S. Valley Vista Drive, Suite 150, Diamond Bar, CA 91765
Senior Digital Artist. Character creation from sketch to finish. Alias v7.5 and 3DMax, textures in Photoshop or Painter, lighting, and animation on both spline and polygon models. 
Sega Genesis Titles
· Chakan-The Forever Man
· Disney's Tale Spin
· Dinos For Hire
· Eternal Champions
Sega CD Titles
· Eternal Champions CD-Challenge from the Dark Side

Chiodo Brothers Productions (06/1990 - 08/1991)
425 South Flower Street, Burbank, CA 91502
Creature fabrication, painting detailing, puppeteering, model making, mold making and animation
Feature Films
· Critters III, IV
· Ernest Scared Stupid
· Hell Comes To Frogtown 2 
Television Shows
· Land of the Lost: Miniature model-making, prop fabrication.

SUMMARY OF SKILLS:

Extensive use of Alias PowerAnimator, Maya, 3DMAX, 3D Studio, DeepPaint3D, Adobe's Photoshop, Illustrator & Premier, Flash, Freehand, Z-Brush, Mudbox. Skilled in painting, drawing, sculpture, animatronics, miniature model making, costume creation, photography and animation.