List various BASE information
Syntax: BAses [
List location and shield percent of friendly bases; location of
known enemy bases; or count of bases of either side within a
specified range or the entire galaxy. The default range is the
entire galaxy, and the default side is friendly bases only. See
the help for LIST for more information and the complete set of
keywords that can be used to modify BASES output.
Examples:
BUILD fortifications on a captured planet
Syntax: BUild [Absolute|Relative]
A fortified planet hits harder and is more resistant to
destruction by the enemy. A planet can normally be built up to
4 times. As your team's starbases are destroyed by enemy
action, a fifth build will complete the construction of a new
starbase on the planet. Only 10 starbases can be functional at
any one time.
Examples:
CAPTURE a neutral or enemy planet
Syntax: CApture [Absolute|Relative]
At the start of the game, all planets are neutral (they fire at
everyone!). Once captured by either side, they fire only at
enemy ships, and can be DOCKed at to refuel and rearm, just like
a base (except a planet can only supply half the resources that
a base can). Enemy planets can also be captured. When
capturing an enemy planet, 1 second is added to the normal pause
time of 5 seconds for each BUILD present. Also, 50 units of
ship energy are lost for each build.
DECWAR GAME INSTRUCTIONS Page 12
Examples:
DAMAGE report
Syntax: DAmages [
List damaged ship devices and the amount of damage to each. The
condition of all or just selected devices may be examined.
Total ship damage is not reported.
Examples:
DOCK at a friendly base or planet
Syntax: DOck [Status [
Refuel, repair, and rearm your ship, and set your ship's
condition to green. While docked, any repairs are accelerated,
and you have an "infinite" supply of torps. If you have no
damages and are completely refueled and rearmed, DOCKing will
have no effect on your ship. A STATUS command string can be
appended to a DOCK order. The following table lists the maximum
resources available per move when DOCKing at a base or planet:
Transfer ENERGY to a friendly ship
Syntax: Energy
The receiving ship must be located in an adjacent sector. 10%
of the energy transferred will be lost due to broadcast
dissipation. If you attempt to send more energy than the other
ship can store (ie 5000 units), the transfer will automatically
be reduced to the maximum possible.
Example:
Submit a GRIPE
Syntax: Gripe
Add a comment, bug report, suggestion, etc. to the top of file
GAM:DECWAR.GRP. Type in your comments, then ^Z (CTL-Z) to exit
and continue the game, or ^C (CTL-C) to abort and not send the
gripe. Each gripe is preceded with a header that includes the
version number, date, time, ship name, user name, TTY speed,
PPN, TTY number, job number, and whether or not Romulans and/or
black holes are included in the game. Unless you are currently
under red alert, GRIPE will protect you from enemy attack. To
view gripes not yet acted upon, type the file GAM:DECWAR.GRP.
To view answered gripes, and see what action was taken on them,
type the file GAM:DECWAR.FXD.
Give HELP
Syntax: Help [*|
Give general help info, a list of available commands, or a
detailed description of a particular command or keyword. Unless
you are under red alert, HELP will protect you from enemy
attack. The following conventions are used in the detailed
descriptions:
Examples:
Move using IMPULSE engines
Syntax: Impulse [Absolute|Relative]
Move one sector vertically, horizontally, or diagonally
(equivalent to warp factor 1). Ship condition changes to green.
Examples:
LIST ship, base, and planet info
Syntax: List [
The following information is available via the LIST command:
- Name of any ship currently in the game (including the
Romulan).
Keywords used with BASES, PLANETS, TARGETS, LIST, and SUMMARY
(not all keywords are legal for all commands):
Examples:
MOVE using warp drive
Syntax: Move [Absolute|Relative|Computed]
Examples:
Display the NEWS file
Syntax: NEws
Display the file which contains information on any new features,
enhancements, bug fixes, etc for each version of DECWAR.
Fire PHASERS at an enemy ship, base, or planet
Syntax: PHasers [Absolute|Relative|Computed] [energy]
Phasers must be directed at a specific target, and only one
target may be specified per command. Obstacles seemingly in the
path of the phaser blast are unaffected, since the energy ray is
not a line-of- sight weapon. The size of the hit is inversely
proportional to the distance from the target. Maximum range is
10 sectors vertically, horizontally, or diagonally. Each phaser
blast consumes 200 units of ship energy, unless a specific
amount of energy is given (the specified energy must be between
50 and 500 units, inclusive). The phaser banks have roughly a
5% chance of damage with a default (200 unit) blast, with the
probability of damage reaching nearly 65% with a maximum (500
unit) blast. The severity of the resulting damage is also
dependant on the size of the blast. Also, if your ship's
shields are up, a high-speed shield control is used to quickly
lower and then restore the shields during the fire. This
procedure consumes another 200 units of ship energy. The
weapons officer on board your ship will cancel all phaser blasts
directed against friendly ships, bases, or planets. Firing
phasers (or getting hit by phasers) puts you on red alert.
NOTE: Although phasers can damage enemy planetary installations
(BUILDs), they can NOT destroy the planet itself.
Examples:
List various PLANET information
Syntax: PLanets [
List location and number of builds for all known planets, and a
summary of planets within a specified range or the entire
galaxy. The default range is 10 sectors, and the default side
is every side. See the help for LIST for more information and
the complete set of keywords that can be used to modify PLANETS
output.
Examples:
List POINTS scored so far this game
Syntax: POints
[Me|I|Federation|Human|Empire|Klingon|Romulan|All]
Itemize the current point breakdown. Information can be
obtained concerning the points scored by your individual ship,
your team, the opposition, the romulans, or any combination of
the above. If the Romulan Empire is not involved in the game,
the ROMULAN keyword will be ignored.
Examples:
QUIT the game
Syntax: Quit
Quit the game before normal end of execution and return to the
monitor. Your ship is released for use by another player,
you're chalked up as just one more casualty, and you can't
CONTINUE the game. If you want to rejoin the game, you'll have
to wait 2 minutes, and then either START or RUN the game. If
you want to exit the game temporarily (to answer SENDS, etc.),
type ^C (CTL-C), and you'll usually be able to CONTINUE. NOTE:
If you're under red alert, you won't be able to ^C out of the
game; you'll have to use the QUIT command.
Turn sub-space RADIO on or off, or
set to ignore or restore communications from individual ships
Syntax: RAdio ON|OFf or RAdio Gag|Ungag
Turn your ship's sub-space radio on or off, thus controlling
whether or not you'll receive any messages from other ships or
your bases; or suppress or restore messages originating from
specific ships.
Examples:
REPAIR device damage
Syntax: REpair [
Repair damaged ship devices. If a ship suffers a critical hit
to a device, REPAIR can be used to restore the device to full
(or partial) working order. A REPAIR removes the specified
units of damage from each damaged device, in addition to the
normal repair rate of 30 units per turn. If the ship is DOCKED,
the pause time for the specified REPAIR is reduced by half of
that needed while in flight. If the repair size is not
specified, REPAIR defaults to a 4 second repair (50 units + 50
more if docked). REPAIR does NOT reduce the SHIP damage.
Examples:
Full range SCAN
Syntax: SCan [Up|Down|Right|Left|Corner] [
Display a selected portion of the nearby universe. If no range
is specified, SCAN defaults to a square scan range of ten
sectors from the present ship location. The keywords UP, DOWN,
RIGHT, LEFT, and CORNER modify this to include only the part of
this original square specified (relative to the ship). The
maximum scan range is 10 sectors, and larger specified ranges
are reduced to this value. If individual vertical and
horizontal ranges are specified, the scanning field will be
shaped accordingly. The WARNING keyword if added to the end of
a SCAN command string will flag the empty sectors within range
of an enemy base or planet with !'s instead of . 's. The SCAN
symbols and their meanings are:
SET input and output parameters
Syntax: SEt
SHIELD control
Syntax: SHields Up|Down or SHields Transfer
Raise or lower ship shields, or transfer energy between ship and
shield energy reserves. Raising shields consumes 100 units of
ship energy, lowering them or transfering energy is "free".
NOTE: Shield condition is displayed as +n% for shields up, n%
of full strength, or -n%, for shields down, n% of full strength.
Short Range SCAN
Syntax: SRscan [Up|Down|Right|Left|Corner] [
Equivalent to SCAN, but with a default scan range of 7 sectors.
For complete information on sensor scans, see the help on SCAN.
Show ship STATUS
Syntax:
STatus
[Condition|Location|Torpedoes|Energy|Damage|Shields|Radio]
Show the current stardate, plus the status of any of the ship
attributes: ship condition, location, number of torps, ship
energy, ship damage, shield energy, and radio condition. Ship
condition can be green, yellow (low on energy), or red (in
battle). Radio condition is either on or off.
Give SUMMARY on number of ships, bases, and planets
Syntax: SUmmary [
Give any of the information available from the LIST command, but
give only a summary by default. See the help on LIST for more
information and the complete set of keywords that can be used to
modify SUMMARY output.
List information on TARGETS
Syntax: TArgets [
Primarily for locating targets during battle, when a SCAN would
be too time consuming. List location and shield percent of any
enemy ship, base, or planet in range; name of any enemy ship in
game (including the Romulan); or location and number of builds
of any known enemy planet. TARGETS is equivalent to a LIST
command with a default range of 10 sectors and a default side of
enemy.
TELL another ship something using the sub-space radio
Syntax: TEll
All|FEderation|HUman|EMpire|Klingon|ENemy|FRiendly|
Send messages to one or several of the players currently in the
game, with no range limitation. Players who have turned their
radios off, or have a critically damaged sub-space radio can not
be sent to. The TELL command can not be repeated using the
ESCAPE key (no junk mail!).
Examples:
List various TIMEs
Syntax: TIme
List time since game started; time since your ship entered the
game; run time for your job so far this game; total run time
since login; and current time of day.
Fire photon TORPEDO burst
Syntax:
TOrpedo Absolute|Relative|Computed n v1 h1 v2 h2 v3 h3
A photon torpedo is aimed along a path in physical space, thus
any object lying along its path will intercept the torpedo.
One, two, or three torpedoes may be fired with one command, and
the torpedoes may be individually targeted, or fired at a common
location. The minimum range of a torpedo is 8 sectors, but some
will travel 10 sectors before self-destructing. Torpedoes may
be deflected from the desired track by a number of different
factors, including your ship's shield strength, computer and
torpedo tube damage, and torpedo misfires. A torpedo misfire
also aborts the remainder of the burst, and sometimes damages
the torpedo tubes as well. Torpedoes can cause stars to go
nova, and can also destroy planets (if no enemy installations
remain intact). "Accidental" hits on friendly ships, bases, or
planets are automatically neutralized. A torpedo burst uses no
ship energy. Firing torpedoes (or getting hit by one) puts you
on red alert.
TRACTOR beam
Syntax: TRactor
Tow another ship of the same team. The two ships must be
located in adjacent sectors and both ships must have their
shields lowered. Once such a beam is applied, either ship can
pull the other behind it using warp or impulse engines. Energy
consumption for the towing ship is 3 times the normal rate for
movement with the shields down. The ship being towed will end
the move trailing the lead ship. If either ship raises
deflector shields, the tractor beam is automatically cut. The
tractor beam will also be broken if either ship is hit by a
torpedo or damaged by a nova.
TYPE game, input, and output settings
Syntax: TYpe OPtion|OUtput
List USERS
Syntax: Users
List all ships currently in the game. Include ship name,
captain (may be changed by SET NAME), TTY speed, PPN, TTY
number, and job number. If the output format is set to medium
or short, omit the TTY and job numbers. If the output format is
set to short, omit the TTY speed and PPN (include only the ship
name and captain).
BA List location and shield percent of all friendly
bases.BU 32 12 Build the planet at sector 32-12.
BU A 32 12 Equivalent to "BU 32 12"
BU R 1 1 Build the planet at sector 32-12, if your
present location is 31-11.
CA 12 32 Capture planet at 12-32.
CA A 12 32 Equivalent to "CA 12 32".
CA R 1 1 Capture planet at sector 12-32, if your present
location is 11-31.
DA List all damaged devices and their current
damages.
DA SH T List damages for SHields and Torpedo tubes.
DA PH RA C List damages for PHasers, sub-space RAdio, and
Computer.
Resource Base Planet
----------------------------------------------
Ship energy +1000 +500
Shield energy +500 +250
Photon Torpedoes +10 +5
Life Support Reserves +5 +5
Ship Damage -100 -50
Ship Damage, if already docked -200 -100
Examples:
DO Dock, no status report.
DO ST Dock, show ship's status AFTER docking.
DO ST SH T Dock, show ship's shield strength and number of
torpedos on board AFTER docking.E I 1000 Transfer 1000 units of energy to the Intrepid.
The Intrepid will receive 900 units of energy.
H Give general help info.
H * List all available commands.
H H List this block of text.
H SH Give help for the SHIELDS command.
H HI G Give some general HINTS and a description of the
GRIPE command.
I 37 45 Move to sector 37-45.
I A 37 45 Equivalent to "I 37 45".
I R 1 -1 Move to sector 37-45, if your ship's present
location is 36-46.ship names Include only specified ships (several ship names
may be given, including Romulan).
vpos hpos List only the object at the location vpos-hpos.
CLosest List only the closest of the specified objects.
SHips Include only ships (Federation, Empire, or
Romulan).
BAses Include only bases (Federation or Empire).
PLanets Include only planets (Federation, Empire, or
Neutral).
POrts Include only bases and planets. If no side is
specified (Federation, Empire, Neutral, or
Captured), include only friendly ports.
FEderation Include only Federation forces.
HUman Same as Federation.
EMpire Include only Empire forces.
Klingon Same as Empire.
FRiendly Include only friendly forces (Federation or
Empire).
ENemy Include only enemy forces (Empire or Federation
and Romulan).
TArgets Same as enemy.
NEutral Include only neutral planets.
CAptured Include only captured planets (Federation or
Empire).
n Include only objects within n sectors.
ALl Include all sides unless a side is explicitly
given. Extend the range to infinity unless a
range is explicitly given.
LIst List individual items. Turn off summary unless
command is SUMMARY or the keyword SUMMARY is
specified.
SUmmary List summary of all selected items. Turn off
list unless command is LIST or the keyword LIST
is specified. Extend the range to infinity
unless a range is explicitly given.
And Used to separate groups of keywords.
& Same as AND.
LIST List all information available on all ships,
bases, and planets.
LIST SUM List all available info plus a summary of the
number of each object in game.
LI EN BA List the location of all known enemy bases.
LI SH List all available info on all ships in the
game.
LI CL PO List closest friendly base or friendly or
neutral planet.
LI 1 3 & 9 5 List the objects at locations 1-3 and 9-5.
M 37 45 Move to sector 37-45.
M A 37 45 Equivalent to "M 37 45".
M R 4 -5 Move to sector 37-45, if your present location
is 33-50 (move up 4 sectors and left 5 sectors).
M C W "Ram" the Wolf. No actual collision occurs, but
your ship ends up adjacent to the Wolf's current
position.
PH 12 32 Phaser target at sector 12-32.
PH A 12 32 Equivalent to "PH 12 32".
PH R 2 -3 Phaser target at sector 12-32, if your location
is 10-35.
PH C BUZZARD Phaser the Buzzard (if in range).
PH C B Same as PH C BUZZARD (ship names can be
abbreviated to 1 character).
PH 300 12 32 Phaser target at sector 12-32, using 300 units
of energy.
PL List all planets within 10 sectors.
PL SUM Give summary of all planets in game.
PL ALL NEU List all known neutral planets.
PL ALL CAP List all known captured planets.
PL ALL 20 List all known planets within a radius of 20
sectors.
Categories in POINTS breakdown:
- Damage to enemies.
- Enemies destroyed (500 points each).
- Damage to bases.
- Planets captured (100 points each).
- Bases built (1000 points each).
- Romulans damaged/destroyed.
- Stars destroyed (-50 points each).
- Planets destroyed (-100 points each).
- Total points scored.
- Total number of ships commissioned.
- Total score / number of players.
- Total score / stardates.
PO List points for your ship.
PO ME Equivalent to "PO".
PO KLI FED List the score of the two teams.
PO ALL List all the scoring information available.
RA ON Turn sub-space radio ON.
RA OFF Turn sub-space radio OFF.
RA G L Suppress all radio messages sent by the
Lexington.
RA U W Allow radio messages sent by the Wolf to be
received.
RE 100 Remove up to 100 units of device damage.
RE Same as "RE 100" if DOCKED, else same as "RE
50".
] [W]
L, N, S, V, Y Federation warships
C, D, H, J, W Empire warships
?? Romulan warship
<> Federation starbase
)( Empire starbase
@ Neutral planet
@F Federation planet
@E Empire planet
* Star
Black hole
. Empty sector
! Empty sector within range of enemy port (only
when using WARNING keyword)
Examples:
SC Scan universe within a radius 10 sectors.
SC 10 Equivalent to "SC".
SC 13 Equivalent to "SC 10" or "SC".
SC 4 Scan universe within 4 sectors.
SC 4 4 Equivalent to "SC 4".
SC 2 8 Scan up to 5 rows and 17 columns, centered on
the present ship location.
SC U 4 7 Show only upper half of normal "SC 4 7" scan.
SC C -5 -5 Scan the region bounded by the present ship
location and the location (-5,-5) sectors away
(puts ship in upper right corner of the scan).
SC W Same as "SC", plus shows danger zones around
enemy bases and planets.
Keyword Value Description
------- ----- -----------
Name name Change name (shows in USERS).
Output Long Default. Use longest output format.
Medium Use medium output format.
Short Use short (cryptic) output format.
Scan Long Default. Use long format scans.
Short Use 1 character symbols instead of 2.
Prompt Normal Default. Use "COMMAND: " prompt.
Informative Use "> " for prompt. Precede the ">" with:
S if shields are down or < 10%.
E if ship energy < 1000 (yellow alert).
D if ship damage > 2000.
nL if life support is critically damaged (n
stardates of reserves). Ttytype CRT, ADM-3a,
ADM-2, SOROC, BEEHIVE, ACT-IV, ACT-V Doesn't do
anything yet.
OCdef Absolute Default. Display all coordinates in absolute
format (vpos-hpos).
Relative Display coordinates relative to your location
(dv,dh).
Both Display coordinates in both absolute and
relative form.
Icdef Absolute Default. All input coordinates default to
absolute.
Relative Input coordinates default to relative.
Examples:
SE PR I Switch to informative prompt.
SE OU S Set output format to short.
SE N THOR Change your name in USERS to THOR.
Examples:
SH U Raise shields.
SH D Lower shields.
SH T 500 Transfer 500 units of energy TO shields
SH T -500 Transfer 500 units of energy FROM shields
]
[W]
Examples:
ST Give full status report.
ST T Report how many torpedos remain on board.
ST E D SH Report the ship energy, the ship damage, and the
shield condition (energy, %, up/down).
ST L Report the current ship location.
Examples:
SUM Tell how many ships, bases, and planets are in
the game (broken down into friendly, enemy, and
neutral categories).
SUM EN Tell how many enemies are in the game (number of
Romulans, enemy ships, enemy bases, and enemy
planets).
Examples:
TA List all targets within 10 sectors.
TA 10 Equivalent to "TA".
TA 5 List all targets within 5 sectors.
TE V;Hello! Send "Hello!" to the Vulcan.
TE KL;DROP DEAD Send "DROP DEAD" to all Klingons.
TE V,E;HELP ME Send "HELP ME" to the Vulcan and Excalibur.
Examples:
TO 1 12 24 Fire one torpedo at sector 12-24.
TO 3 12 24 Fire three torpedoes at sector 12-24.
TO 3 6 7 8 7 9 12 Fire one torpedo at sector 6-7, one at 8-7,
and one at 9-12.
TO 3 12 24 13 39 Fire one torpedo at sector 12-24, and two at
sector 13-39.
TO A 3 12 24 Equivalent to "TO 3 12 24".
TO R 2 2 -5 Fire two torpedoes at sector 22-25, assuming
your location is 20-30.
TO C 3 BUZZARD Fire three torpedoes at the Buzzard.
TO C 1 E Fire one torpedo at the Excalibur.
Examples:
TR Break any existing tractor beam.
TR OFF Equivalent to "TR".
TR B Apply tractor beam to the Buzzard.
Type the current game OPTION and OUTPUT settings.
The OPTION settings are:
- The version number and date of implementation,
- Whether there are Romulans in the game,
- and whether there are Black Holes in the game.
The OUTPUT settings are:
- SHORT, MEDIUM, or LONG output,
- NORMAL or INFORMATIVE command prompt,
- SHORT or LONG sensor scans,
- ABSOLUTE or RELATIVE default for coordinate input,
- ABSOLUTE, RELATIVE, or BOTH for coordinate output,
- and the current TTYTYPE.
Examples:
TY OP List the option settings.
TY OU List the output settings.